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v0.4.0
Stablereleased this
2026-10-09 11:22:20 +02:00 | 15 commits to main since this releaseChanges since v0.3.0
- CI: fix the gamescope patch gate — it could never have passed (
d119d26) - packaging: gamescope needs lcms2, libxi, luajit and systemd-libs (
d4e3b37) - doctor: check the input group, and that the RUNNING session has it (
4ef4709) - spike: the input fds are in wine's helpers, not in the game (
1a1867f) - spike: add a system-wide "who has this device open" table (
cec52e7) - doctor: the ACL check never looked inside the games (
83a8a24) - daemon: clear the webhelper singleton locks at every handoff (
c72af03) - docs: shared-install state that permissions cannot reach (
b5b8b82) - docs: wine refuses prefixes it does not own — Proton is session-only (
e500578) - docs: the controller episode, honestly — resolved, cause unknown (
f9c3201) - spike+docs: the overlay hook is not the gate — a working capture says 0 (
66025bf) - daemon: session.env absence must read as the WRAPPER's mode, not ours (
63862a8) - config: one source for the idle mode — /etc/hollowdeck/control-env (
4708163) - viewer: the NVIDIA/sway shakedown — flicker, cursor gate, input pacing (
e6f19bf) - docs: sharp edges from the NVIDIA bring-up, and what was exonerated (
543d1b1) - viewer: direct scan-out on a dedicated surface, proven by the compositor (
d519e1f) - docs: what is left of the session-side ceiling, and what is still unmeasured (
5fe8be8) - patches: 0013 — keep the dma-buf capture texture in VRAM (
61355f2) - packaging: a pinned tag does not pin its submodules' availability (
2b5434e) - viewer: detect cross-GPU setups and keep the direct path off them (
e6174db) - patches: 0014 — the capture fence must not stall the compositor thread (
9c02a39) - patches: 0015 — instrument the capture path, and make 0014 switchable (
5001b11) - profiling: measure the whole chain, and record the 4K split it found (
3fa69cb) - session: HOLLOWDECK_GAME_CPUS=auto, and a nice knob that cannot break a launch (
bdec9f6) - docs: what nvidia-smi is actually telling you on a hybrid host (
7e31163) - tests+docs: diagnose the shader recompiles instead of guessing at them (
e3260f7) - docs: measurement preconditions — check these before believing a number (
f773a44) - viewer: ask for the deepest screencast pool gamescope allows, and report it (
ba4858b) - docs: the shader-compiler crash is not a settled driver bug (
e9c96e0) - patches: 0016 — a failed buffer allocation must not kill the session (
45fddbe) - docs: what the clean runs established, and what they did not (
5c92572) - provision: stop deleting session.env — the wrapper owns it (
c188adb) - tests: stage-4 refuses to run while a game is running (
5987356) - build: declare the MSRV (1.85, Debian trixie) and drop a 1.87 API (
e55d0b2) - tests: stage-5 takes Debian's build deps from debian/control, copies no target/ (
38ed57a) - tests: stage-4 gives the compat-tool restart time to be graceful (
61b02e8) - daemon: compat-tool auto-apply must restart the session, not resize it (
99406ea) - tests: stage-5 feeds its containers exactly what git sees (
f4c42f8) - tests: run the release workflow's build jobs locally (release-local.sh) (
20e38d0) - docs: the BufferMemo abort is fixed upstream in gamescope 3.16.31 (
baeef74) - release: v0.4.0 (
8f1fe58)
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- CI: fix the gamescope patch gate — it could never have passed (